All Books on Game Development

  1. CryENGINE 3 Cookbook
  2. Physics for Flash Games, Animation, and Simulations
  3. Technomancers Toybox (Mage: The Ascension)
  4. Warhammer: Ogre Kingdoms
  5. Computer Games as Educational and Management Tools: Uses and Approaches
  6. Real-World Flash Game Development, Second Edition: How to Follow Best Practices AND Keep Your Sanity
  7. Character Development in Blender 2.5
  8. Game Engine Architecture
  9. The Game Maker's Apprentice: Game Development for Beginners (Book & CD)
  10. Lego Star Wars III: The Clone Wars: Prima Official Game Guide (Prima Official Game Guides)
  11. Shaders for Game Programmers and Artists (Premier Press Game Development)
  12. Macromedia Flash MX ActionScript for Fun and Games
  13. Creating Games in C++: A Step-by-Step Guide
  14. Beginning C# Game Programming (Game Development)
  15. 3D Game Textures: Create Professional Game Art Using Photoshop
  16. Behavioral Mathematics for Game AI
  17. Beginning Game Programming (Premier Press Game Development)
  18. 3D Game Programming All in One
  19. Visual Basic Game Programming for Teens
  20. Visual Basic Game Programming for Teens (For Teens (Course Technology))
  21. Mortal Kombat: Prima Official Game Guide
  22. Microsoft Visual Basic: Game Programming for Teens
  23. Game Development Essentials: Game QA & Testing
  24. Motion in Games (Lecture Notes in Computer ... Vision, Pattern Recognition, and Graphics)
  25. ZBrush Digital Sculpting Human Anatomy
  26. Fun Inc.: Why Gaming Will Dominate the Twenty-First Century
  27. Learning Autodesk 3ds Max 2010 Foundation for Games
  28. Assassin's Creed: Brotherhood: The Complete Official Guide
  29. Flash Mobile: Building Games with Flash for the Mobile Market: Building Games with Flash for the Mobile Market
  30. Game Feel: A Game Designer's Guide to Virtual Sensation (Morgan Kaufmann Game Design Books)
  31. Break Into The Game Industry: How to Get A Job Making Video Games
  32. Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques
  33. Irrlicht 1.7 Realtime 3D Engine Beginner's Guide
  34. Mathematics for 3D Game Programming and Computer Graphics, Third Edition
  35. ActionScript for Multiplayer Games and Virtual Worlds
  36. How to Create Fantasy Art for Video Games: A Complete Guide to Creating Concepts, Characters, and Worlds
  37. Aztlan: A Shadowrun Sourcebook
  38. Persuasive Games: The Expressive Power of Videogames
  39. Discoveries in Gaming and Computer-Mediated Simulations: New Interdisciplinary Applications
  40. Picture Yourself Creating Video Games
  41. iPhone Game Development (Developer Reference)
  42. Vampire: the Masquerade 20th Anniversary Edition
  43. Breaking Into the Game Industry: Advice for a Successful Career from Those Who Have Done It
  44. Game Interface Design
  45. Evolutionary Game Design (SpringerBriefs in Computer Science)
  46. Game Character Design Complete: Using 3ds Max 8 and Adobe Photoshop CS2
  47. Core Techniques and Algorithms in Game Programming
  48. ActionScript 3.0 Game Programming University
  49. Game Character Development with Maya
  50. Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time
  51. Pervasive Games: Theory and Design (Morgan Kaufmann Game Design Books)
  52. Chris Crawford on Game Design
  53. Beginning Math and Physics for Game Programmers
  54. Beginning OpenGL Game Programming, Second Edition
  55. Programming Sudoku (Technology in Action)
  56. The Ultimate History of Video Games: From Pong to Pokemon--The Story Behind the Craze That Touched Our Lives and Changed the World
  57. Dungeons & Dragons Player's Strategy Guide: A 4th Edition D&D Supplement
  58. Wizards Presents: Worlds and Monsters (D&D Supplement)
  59. Adventurer's Vault 2: A 4th Edition D&D Supplement
  60. Glued to Games: How Video Games Draw Us In and Hold Us Spellbound (New Directions in Media)
  61. Unity 3.x Game Development by Example Beginner's Guide
  62. OpenGL Game Programming (Prima Tech's Game Development)
  63. Online Multiplayer Games
  64. Forgotten Realms Player's Guide: A 4th Edition D&D Supplement (Forgotten Realms Supplement)
  65. Dungeons & Dragons Player's Handbook
  66. Player's Handbook 3: A 4th Edition D&D Core Rulebook
  67. Monster Vault: An Essential Dungeons & Dragons Kit (4th Edition D&D)
  68. Rules Compendium: An Essential Dungeons & Dragons Compendium (4th Edition D&D)
  69. Grand History of the Realms (Forgotten Realms)
  70. ZBrush Studio Projects: Realistic Game Characters
  71. Unity 3 Game Development Hotshot
  72. Experience XSI 4: The Official SOFTIMAGE XSI 4 Guide to Character Creation
  73. 3D Game Programming for Teens
  74. High Score!: The Illustrated History of Electronic Games, Second Edition
  75. Unity Game Development Essentials
  76. Advanced 3D Game Programming All in One
  77. Focus On Curves and Surfaces (Focus on Game Development)
  78. Adobe Illustrator CS2 Classroom in a Book (CD-Rom Included)
  79. Andrew Rollings and Ernest Adams on Game Design,1 edition
  80. Prepare to Board! Creating Story and Characters for Animated Features and Shorts
  81. Bodies in Code: Interfaces with Digital Media
  82. Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds
  83. Better Game Characters by Design: A Psychological Approach (The Morgan Kaufmann Series in Interactive 3D Technology)
  84. Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps
  85. Creating Games with Unity and Maya: How to Develop Fun and Marketable 3D Games
  86. iPhone 3D Game Programming All In One
  87. Game Character Development
  88. Game Programming All in One,2 edition
  89. Mathematics for Game Developers
  90. Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk
  91. Dungeons & Dragons For Dummies
  92. Take Control of Passwords in Mac OS X,2010
  93. Beginning 3D Game Development with Unity: All-in-one, multi-platform game development
  94. 3ds Max Modeling for Games, Second Edition: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I
  95. Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories
  96. The Dark Side of Game Texturing
  97. Reality Is Broken - Why Games Make Us Better and How They Can Change the World
  98. The Complete Guide to Game Audio: For Composers, Musicians, Sound Designers, and Game Developers
  99. Eureka: 501 Adventure Plots to Inspire Game Masters, EGP42001
  100. OpenGL ES Game Development (Premier Press Game Development)

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