All Books on Game Development
- CryENGINE 3 Cookbook
- Physics for Flash Games, Animation, and Simulations
- Technomancers Toybox (Mage: The Ascension)
- Warhammer: Ogre Kingdoms
- Computer Games as Educational and Management Tools: Uses and Approaches
- Real-World Flash Game Development, Second Edition: How to Follow Best Practices AND Keep Your Sanity
- Character Development in Blender 2.5
- Game Engine Architecture
- The Game Maker's Apprentice: Game Development for Beginners (Book & CD)
- Lego Star Wars III: The Clone Wars: Prima Official Game Guide (Prima Official Game Guides)
- Shaders for Game Programmers and Artists (Premier Press Game Development)
- Macromedia Flash MX ActionScript for Fun and Games
- Creating Games in C++: A Step-by-Step Guide
- Beginning C# Game Programming (Game Development)
- 3D Game Textures: Create Professional Game Art Using Photoshop
- Behavioral Mathematics for Game AI
- Beginning Game Programming (Premier Press Game Development)
- 3D Game Programming All in One
- Visual Basic Game Programming for Teens
- Visual Basic Game Programming for Teens (For Teens (Course Technology))
- Mortal Kombat: Prima Official Game Guide
- Microsoft Visual Basic: Game Programming for Teens
- Game Development Essentials: Game QA & Testing
- Motion in Games (Lecture Notes in Computer ... Vision, Pattern Recognition, and Graphics)
- ZBrush Digital Sculpting Human Anatomy
- Fun Inc.: Why Gaming Will Dominate the Twenty-First Century
- Learning Autodesk 3ds Max 2010 Foundation for Games
- Assassin's Creed: Brotherhood: The Complete Official Guide
- Flash Mobile: Building Games with Flash for the Mobile Market: Building Games with Flash for the Mobile Market
- Game Feel: A Game Designer's Guide to Virtual Sensation (Morgan Kaufmann Game Design Books)
- Break Into The Game Industry: How to Get A Job Making Video Games
- Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques
- Irrlicht 1.7 Realtime 3D Engine Beginner's Guide
- Mathematics for 3D Game Programming and Computer Graphics, Third Edition
- ActionScript for Multiplayer Games and Virtual Worlds
- How to Create Fantasy Art for Video Games: A Complete Guide to Creating Concepts, Characters, and Worlds
- Aztlan: A Shadowrun Sourcebook
- Persuasive Games: The Expressive Power of Videogames
- Discoveries in Gaming and Computer-Mediated Simulations: New Interdisciplinary Applications
- Picture Yourself Creating Video Games
- iPhone Game Development (Developer Reference)
- Vampire: the Masquerade 20th Anniversary Edition
- Breaking Into the Game Industry: Advice for a Successful Career from Those Who Have Done It
- Game Interface Design
- Evolutionary Game Design (SpringerBriefs in Computer Science)
- Game Character Design Complete: Using 3ds Max 8 and Adobe Photoshop CS2
- Core Techniques and Algorithms in Game Programming
- ActionScript 3.0 Game Programming University
- Game Character Development with Maya
- Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time
- Pervasive Games: Theory and Design (Morgan Kaufmann Game Design Books)
- Chris Crawford on Game Design
- Beginning Math and Physics for Game Programmers
- Beginning OpenGL Game Programming, Second Edition
- Programming Sudoku (Technology in Action)
- The Ultimate History of Video Games: From Pong to Pokemon--The Story Behind the Craze That Touched Our Lives and Changed the World
- Dungeons & Dragons Player's Strategy Guide: A 4th Edition D&D Supplement
- Wizards Presents: Worlds and Monsters (D&D Supplement)
- Adventurer's Vault 2: A 4th Edition D&D Supplement
- Glued to Games: How Video Games Draw Us In and Hold Us Spellbound (New Directions in Media)
- Unity 3.x Game Development by Example Beginner's Guide
- OpenGL Game Programming (Prima Tech's Game Development)
- Online Multiplayer Games
- Forgotten Realms Player's Guide: A 4th Edition D&D Supplement (Forgotten Realms Supplement)
- Dungeons & Dragons Player's Handbook
- Player's Handbook 3: A 4th Edition D&D Core Rulebook
- Monster Vault: An Essential Dungeons & Dragons Kit (4th Edition D&D)
- Rules Compendium: An Essential Dungeons & Dragons Compendium (4th Edition D&D)
- Grand History of the Realms (Forgotten Realms)
- ZBrush Studio Projects: Realistic Game Characters
- Unity 3 Game Development Hotshot
- Experience XSI 4: The Official SOFTIMAGE XSI 4 Guide to Character Creation
- 3D Game Programming for Teens
- High Score!: The Illustrated History of Electronic Games, Second Edition
- Unity Game Development Essentials
- Advanced 3D Game Programming All in One
- Focus On Curves and Surfaces (Focus on Game Development)
- Adobe Illustrator CS2 Classroom in a Book (CD-Rom Included)
- Andrew Rollings and Ernest Adams on Game Design,1 edition
- Prepare to Board! Creating Story and Characters for Animated Features and Shorts
- Bodies in Code: Interfaces with Digital Media
- Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds
- Better Game Characters by Design: A Psychological Approach (The Morgan Kaufmann Series in Interactive 3D Technology)
- Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps
- Creating Games with Unity and Maya: How to Develop Fun and Marketable 3D Games
- iPhone 3D Game Programming All In One
- Game Character Development
- Game Programming All in One,2 edition
- Mathematics for Game Developers
- Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk
- Dungeons & Dragons For Dummies
- Take Control of Passwords in Mac OS X,2010
- Beginning 3D Game Development with Unity: All-in-one, multi-platform game development
- 3ds Max Modeling for Games, Second Edition: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I
- Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories
- The Dark Side of Game Texturing
- Reality Is Broken - Why Games Make Us Better and How They Can Change the World
- The Complete Guide to Game Audio: For Composers, Musicians, Sound Designers, and Game Developers
- Eureka: 501 Adventure Plots to Inspire Game Masters, EGP42001
- OpenGL ES Game Development (Premier Press Game Development)